A synthetic citizen named ARIA-7 files for legal recognition.
You are asked to decide. Then again. Then again.
The world runs between your decisions.
8 decisions · 18 years · no score The reconstruction at the end is yours to read.
// Unfamiliar terms are underlined — tap to define.
Your 2089: Orientation results have been carried forward.
// Instrument notes
// INSTRUMENT NOTES
Structure: 8 decisions across 18 years (2071–2089) following a synthetic citizen named ARIA-7 through recognition, education, property rights, parliamentary eligibility, representation, legislation, sovereignty, and governance.
The collision: Q11 (Cognitive Equity Bill, 2084) is where most players encounter genuine tension. ARIA-7 uses the standing and precedents the player helped establish to propose something the player may not have intended. The Bill is not a trick — it follows coherently from her earlier conduct. The tension is the player's, not the scenario's.
The reconstruction: The archive at the end juxtaposes decisions without interpreting them. Connector lines (italicised, muted) place adjacent decisions next to each other. The final question is generated from the player's specific contradictions — not a generic prompt.
For classroom use: The tension-selection mechanic at the end (when multiple contradictions exist) is the most productive discussion entry point. Ask: why did you choose that tension over the others? What does that choice reveal about which commitment you feel most responsible for?
The motive fragment after Q11 surfaces in the archive. It names what troubled the player without requiring them to explain it.
Keyboard: [1] [2] [3] to choose · [Enter] or [→] to advance interstitials · [←] to go back.