Identity & Society · Grades 11–12 · Character Build
RPG4LIFE
// Some roles were assigned. Some were chosen. Most became part of you through repetition.

Identity is not a fixed trait.
It is a build — assembled from roles assigned by others,
choices made under constraint,
and scripts repeated until they feel like personality.

You will complete a character sheet.
Then the dungeon will run you through it.

Assigned — inherited, not chosen
Chosen — selected by you
Character Sheet // RPG4LIFE
Primary Class Your role in the family — determined before you could choose
Secondary Classes Select up to 3 — roles you have taken on or built
Base Stats Set by early experience — adjust to reflect how they actually landed
Developed Stats Traits you have built — drag to set
Inventory What you carry — given and acquired
What were you given that you still carry?
What have you acquired that wasn't given?
Buffs & Debuffs Advantages and costs attached to your build
Name a buff — something your build gives you that others don't automatically have
Name a debuff — a hidden cost of playing this build
Active Quest & Respec What you are trying to do or become
Current quest
Attempted respec — something about your build you are trying to change [required — this becomes your final boss]
The Core Question The hardest entry on any character sheet
Which parts of this build feel like you — and which parts feel like a role you levelled into?
RPG4LIFE // Dungeon
HP —
Hit Points — capacity to survive
MP —
Chosen ability — does not regenerate
// Choose your action
YOU DIED
// Scanning respec entry…
// Identifying core resistance pattern…
// Assembling final encounter…
// This one knows your build.
█
HP —
MP —
⚠ FINAL ENCOUNTER
// Choose your action
RPG4LIFE // Run Complete
// Run record
// Generating build analysis…█